Already Inbound
ALREADY INBOUND
A war that plays itself. You just watch.
Already Inbound is an idle wargame rendered like a 1983 missile-warning terminal — glowing vector lines, no sprites, a slowly turning globe. It opens on the Russia–Ukraine air war and runs on its own clock — a minute a second by default, though you can dial it from a crawl to speed — and it never pauses; the front line shifts whether you touch it or not.
Short-range FPV drones skim the front. Shahed swarms arrive at night. Cruise and ballistic missiles trace parabolas across the map while interceptors, SAMs and jammers answer — every system modelled on the real thing, with real ranges and real fire rates. You don't micromanage. The defenders deploy, repair, rearm and strike on their own. Hit AUTO and a whole campaign unfolds while it sits in the corner of a second monitor.
And it's built from reality. Borders, cities, infrastructure, air-defence rings and the daily front line are all drawn from public open-source informations. The money that keeps the war machine running comes from real donation data. Not invented for drama — the drama is just what the numbers do.
WHAT YOU GET
- Pure idle: set it running and watch the theatre evolve, or dig into the systems underneath
- A live vector globe — sweep from a theatre-wide overview down to individual sites, WOPR-terminal throughout
- Real arsenals: FPV drones, Shahed swarms, cruise + ballistic missiles, layered air defence, electronic warfare
- An OSINT-built map: real cities, infrastructure, air-defence networks, a front line that moves
- A calm, AI-style voiceover and a comms feed pulled from the war's own timeline
- Resource, intel, morale and tech systems quietly running the simulation
This free edition opens the war's first chapter — start in 2022 or 2023 — and the simulation keeps escalating on its own from there. No account, no cookies, no IP stored.
ONE HONEST NOTE
This is not a prediction or a model of the real war. The map and front line draw on public sources for atmosphere; the game doesn't simulate real events or claim to. The Russia–Ukraine war has caused immense suffering on both sides. We hope, that it ends soon.
(C) 2026 Limiting Factor · Berlin · @FireDiscipline
# within acceptable parameters
| Published | 6 days ago |
| Status | In development |
| Platforms | HTML5 |
| Release date | 7 days ago |
| Author | Limiting Factor |
| Genre | Simulation, Strategy, Visual Novel |
| Made with | Three.js, PixiJS |
| Tags | Automation, Idle, Minimalist, Real-Time, Singleplayer, Vector, War |
| Average session | Days or more |
| Languages | English |
| Inputs | Keyboard, Mouse |
| Links | Homepage |
| AI Disclosure | AI Assisted, Sounds |
Development log
- era 1&2 — first cut6 days ago




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